約 6,671,365 件
https://w.atwiki.jp/earthmukamuka/pages/216.html
ニコニコ動画/描いてみた 2007-12-20 猫が可愛すぎるので描いてみた。~食べ盛りの子猫~ http //www.nicovideo.jp/watch/sm1503266 肉が可愛すぎるので描いてみた。~今夜は肉祭り~ http //www.nicovideo.jp/watch/sm1426661 じじいが可愛すぎるので描いてみた。~じじいの逆襲~ http //www.nicovideo.jp/watch/sm1380867 SAIで食べ物を描いてみる http //www.nicovideo.jp/watch/sm627496 SAIで食べ物を描いてみる2 http //www.nicovideo.jp/watch/sm665355 SAIで食べ物を描いてみる3 http //www.nicovideo.jp/watch/sm682401 SAIで食べ物を描いてみる4 http //www.nicovideo.jp/watch/sm792717 妖精さん好きな私が魔法陣を描いてみた β http //www.nicovideo.jp/watch/sm1197275 SAIでニコニコお絵かき 翠星石編 http //www.nicovideo.jp/watch/sm915220 初音ミクをコピックで描いてみた http //www.nicovideo.jp/watch/sm1791784 ドット絵で鏡音リンを描いてみたーョ http //www.nicovideo.jp/watch/sm1643344 アイドルマスター菊地真(スク水)を描いてみた http //www.nicovideo.jp/watch/sm566474 描いてみた@清浦刹那 http //www.nicovideo.jp/watch/sm963770 描いてみた@春香 真 http //www.nicovideo.jp/watch/sm987083 描いてみた@菊地真 http //www.nicovideo.jp/watch/sm1010739 衝撃!エロい絵 http //www.nicovideo.jp/watch/sm1078300 戻る Amazon ASINを正しく入力してください。
https://w.atwiki.jp/owatax/pages/33.html
0 2014/03/15 06 58 N64 Xiah http //www.nicovideo.jp/watch/sm23096839 2013/05/31 06 59 N64 アキラ http //www.youtube.com/watch?v=z3jv1Q9rRio 2012/08/15 07 18 N64 アキラ http //www.nicovideo.jp/watch/sm18617921 2012/03/20 07 21 N64 もっこり http //www.nicovideo.jp/watch/sm17306554 2013/03/19 07 31 N64 もっこり 跡地 http //www.nicovideo.jp/watch/sm17299168 2012/02/19 07 33 N64(U) Funila http //www.nicovideo.jp/watch/sm17013592 20xx/xx/xx 07 40 x x x 2010/11/29 09 11 N64 taka12352 http //www.nicovideo.jp/watch/sm12887548 2010/01/03 13 36 EMU No-NamE http //www.nicovideo.jp/watch/sm9282173 20xx/xx/xx 20 39 EMU No-NamE 20xx/xx/xx 37 29 EMU No-NamE 20xx/xx/xx 48 xx EMU No-NamE 1 2013/08/15 07 36.4 N64 Xiah http //www.youtube.com/watch?v=ob9rlRb4r4g 2013/03/21 07 36.5 N64 アキラ http //www.nicovideo.jp/watch/sm20393707 2013/02/13 07 38 N64 はちみつ http //www.youtube.com/watch?v=TYZToFua9DA 2012/11/22 07 41 N64 アキラ http //www.nicovideo.jp/watch/sm19407656 2012/05/19 07 45 N64 ZEOKU http //www.nicovideo.jp/watch/sm17863456 2012/03/14 07 48 N64 アキラ http //www.nicovideo.jp/watch/sm17244201 2012/03/13 07 50 N64 もっこり http //www.nicovideo.jp/watch/sm17238002 2012/02/31 07 51 N64 アキラ http //www.nicovideo.jp/watch/sm16961774 WRタイ 2011/07/26 07 51 N64 ZEOKU http //www.nicovideo.jp/watch/sm15124261 2011/04/19 07 59 N64 ZEOKU http //www.nicovideo.jp/watch/sm14199741 2011/01/19 08 14 N64 ZEOKU http //www.nicovideo.jp/watch/sm13351527 2010/05/03 08 25 N64 シゲル 2009/11/22 08 30 N64 taka12352 http //www.nicovideo.jp/watch/sm8884465 2009/11/15 09 18 N64 taka12352 http //www.nicovideo.jp/watch/sm8809837 2009/11/14 09 55 N64 taka12352 http //www.nicovideo.jp/watch/sm8796020 2009/11/13 09 55 N64 taka12352 http //www.nicovideo.jp/watch/sm8796020 2009/11/12 09 54 EMU なまえがない 2009/11/11 10 14 N64 コブレッティ 大百科より 2009/11/11 10 51 N64 taka12352 (実機WR) http //www.nicovideo.jp/watch/sm8778551 2009/08/16 09 59 EMU なまえがない http //www.nicovideo.jp/watch/sm7953501 2009/08/14 10 34 EMU なまえがない 生主連合掲示板より 2009/06/13 4 30 48 N/A Vis 日付は推定(2009年6月13日以前に達成されたものではある) ※2009年6月5日時点でなまえがない氏が30枚扉突破に成功。直近にSilentSlayers氏も成功していた模様(http //www.nicovideo.jp/watch/sm7255217) ※2009年6月13日時点でSBLJによる30枚扉突破者はSilentSlayers,なまえがない,Visの3名が確認されている。(Vis氏の大百科より) ※taka12352氏らが実機で成功させるまではなまえがないさん一強の時代だった記憶・・・ 16 2012/02/17 15 52 N64 バトラ http //www.nicovideo.jp/watch/sm17003520 2010/04/24 16 52 N64 taka12352 http //www.nicovideo.jp/watch/sm10484898 LBLJルートの実用化 2010/02/26 16 54 N64 シゲル 跡地 http //www.nicovideo.jp/watch/sm9845275 2010/02/03 17 05 N64 シゲル 跡地 http //www.nicovideo.jp/watch/sm9590676 2010/01/03 17 09 N64 taka12352 http //www.nicovideo.jp/watch/sm9281719 2009/12/11 17 18 N64 taka12352 http //www.nicovideo.jp/watch/sm9061718 2009/11/12 17 21 N64 taka12352 http //www.nicovideo.jp/watch/sm8786123 2009/09/29 17 19 N64 シゲル 跡地 http //www.nicovideo.jp/watch/sm8379930 2009/09/28 17 25 N64 taka12352 http //www.nicovideo.jp/watch/sm8357504 2009/09/26 17 30 N64 taka12352 (WR)http //www.nicovideo.jp/watch/sm8346719 2009/09/09 17 53 N64 taka12352 (PB)http //www.nicovideo.jp/watch/sm8185129 同日にPB更新(18分台)後のプレイ 2009/09/06 18 22 N64 KAS (PB)http //www.nicovideo.jp/watch/sm8156389 2009/08/29 18 39 EMU ★つっちー (PB)http //www.nicovideo.jp/watch/sm8082399 2009/08/29 17 49 N64 シゲル 大百科より 2009/08/11 18 09 N64 シゲル (WR)大百科より 2009/08/09 18 30 N/A KAS lv2798228 での記録 2009/08/04 18 38 N64 シゲル 大百科より 2009/07/17 18 42 N64 KAS (NR)http //www.nicovideo.jp/watch/sm7671048 lv2153008 2009/07/13 19 44 EMU ぬこ汁 (PB)大百科より 2009/06/22 18 43 N/A KAS lv1596025 での記録 2009/06/14 18 50 EMU KAS (NR)http //www.nicovideo.jp/watch/sm7335720 2009/06/03 20 41 EMU sojiro (PB)http //www.nicovideo.jp/watch/sm7239664 2009/05/28 18 52 EMU KAS lv1181651 での記録 NRタイ 2009/05/08 18 52 N64 ショウ (NR) 大百科より、日本人初の18分台 2009/04/29 19 25 N64 ショウ (PB)http //www.nicovideo.jp/watch/sm6895845 2009/04/28 19 23 EMU yuuki http //www.nicovideo.jp/watch/sm6884417 2009/04/28 19 57 N64 ショウ 大百科より。3時間天下 2009/xx/xx 20 03 EMU yuuki sm6884417より 2009/xx/xx xx xx N/A Vis ニコ生で初めてsm64RTAを行った人物(推定) ニコ生 2008/05/11 18 30 N64(U) Myles Burkim (WR)SDA http //www.nicovideo.jp/watch/sm6912123 2008/04/29 20 48 EMU MOS http //www.nicovideo.jp/watch/sm3135621 2008/03/27 25 37 EMU MOS http //www.nicovideo.jp/watch/sm2804402 2007/06/20 27 50 N/A yuuki http //www.nicovideo.jp/watch/sm484233 2007/01/24 22 23 N/A 有機生命体 peercast 2006/01/07 25 24 N/A 有機生命体 なん実 ※片手RTA(Player コブレッティ) http //www.nicovideo.jp/watch/sm10036362 70 2012/03/02 49 42 N64 はちみつ http //www.nicovideo.jp/watch/sm17131374 2011/03/10 51 53 N64 バトラ http //www.nicovideo.jp/watch/sm13828757 2011/01/30 52 06 N64 タピオカ http //www.nicovideo.jp/watch/sm13451321 2010/12/13 52 30 N64 バトラ http //www.nicovideo.jp/watch/sm13012944 2010/10/04 53 09 N64 タピオカ http //www.nicovideo.jp/watch/sm12318948 2010/04/29 54 23 N64 はちみつ http //www.nicovideo.jp/watch/sm10547298 2010/03/01 54 28 EMU バトラ http //www.nicovideo.jp/watch/sm9887025 2010/02/24 54 58 EMU バトラ 大百科より 2010/01/29 55 17 EMU バトラ https //www.youtube.com/watch?v=_uskS421bJ8 2009/12/27 55 32 N64 コブレッティ 大百科より 2009/12/01 56 18 N64 コブレッティ 大百科より 2009/11/26 56 36 N64 コブレッティ 大百科より 2009/09/15 56 47 N64 コブレッティ http //www.nicovideo.jp/watch/sm8232799 2009/09/02 58 46 N64 コブレッティ 岡本氏の大百科より。2日天下 2009/08/31 59 18 N64 岡本 大百科より。TA。世界のokamoto http //www.nicovideo.jp/watch/sm8099598 sm8113818 2009/08/12 59 30 N64 コブレッティ 大百科より。TA。初の1時間切り? 2009/08/10 1 00 02 N64 コブレッティ 大百科より。TA 2009/08/08 1 00 55 N64 コブレッティ 大百科より。TA 2009/07/18 1 01 25 N64 ショウ http //www.nicovideo.jp/watch/sm7672127 2009/07/16 1 01 17 VC yuuki (WR)http //www.nicovideo.jp/watch/sm7696878 2009/07/14 1 02 13 N/A ショウ http //www.nicovideo.jp/watch/sm7635186 ニコ生 2007/01/07 1 53 10 N/A 有機生命体 なん実 20xx/xx/xx 1 01 32 N64(U) Jacob Cannon (WR)SDA 120 2010/12/25 1 52 02 N64 バトラ http //www.nicovideo.jp/watch/sm13128879 「WRを3分更新」 2010/03/31 1 57 15 N64 はちみつ 2010/02/13 1 59 19 EMU はちみつ http //www.nicovideo.jp/watch/sm9698134 2009/12/29 x xx xx EMU コイン 2 04 53をマークするもTASを流す不正行為により無効記録 2009/12/28 2 05 08 EMU はちみつ http //www.nicovideo.jp/watch/sm9221396 2009/11/18 2 08 39 N64 コブレッティ (WR) 大百科より 2009/02/25 2 29 23 VC yuuki http //www.nicovideo.jp/watch/sm6256482 ニコ生 2007/08/15 2 44 56 EMU yuuki http //www.nicovideo.jp/watch/sm843861 2007/04/13 2 44 25 N/A もべやま peercast 2007/04/07 3 16 30 N/A ロンドン橋 peercast 2006/09/14 2 10 40 N64(U) Peter Dragorn Branam-Lefkove (WR)SDA http //www.nicovideo.jp/watch/sm486317 小ネタ ボム兵リフティング http //www.nicovideo.jp/watch/sm8289758 岡本氏のミリしら http //www.nicovideo.jp/watch/sm9330471
https://w.atwiki.jp/natsukoide/pages/7.html
CorpWatch The Corporations adocumentary film about corporations. interviewing Naomi Klein, Chomsky and soforth. http //www.aflcio.org/corporatewatch/
https://w.atwiki.jp/aster-infra/pages/217.html
watchコマンドは指定したコマンドを繰り返し実行し、結果を再描画する。 デフォルトでは二秒間隔で繰り返す。 書式 watch [オプション] コマンド $ wget --backgrounde http //www.kernel.org/pub/linux/kernel/v2.6/linux-2.6.28.tar.bz2 $ watch ls -l linux*.bz2 オプション オプション 説明 -n 実行間隔を秒単位で指定 -d 実行のあった部分をハイライト -t 実行タイトルを表示しない 上記はwgetコマンドの経過をwatchコマンドで定期的にlsコマンドを実行することによって、ファイルサイズの増加を確認している。
https://w.atwiki.jp/arma2dayz/pages/397.html
DayZ Overwatch DayZ MODの派生MODであるDayZ Overwatchのページです。 Dayz Overwatchの特徴 Dayz Overwatchは基本的には通常MODと大きな変更点はありません。 いくつかの武器とスキン(服)や車が追加された程度です。 バージョンの更新も2013年10月26日を最後に止まっています。 ただ、他のMODとはことなる追加なので、他のMODでは使えない武器・車を使うことはできるようです。 例えばOriginsで追加された車両がOverwatchには無く、逆にOverwatchでは使えた車両がOriginsには存在しないということはあるようです。 Overwatch は他の派生MODと組みあせて遊ぶことができるようです。 例えば↓のような Overwatch + Epoch = Overpoch Overwatch + Epoch + Origins= Overpochin どちらも必要なMODをすべて導入したうえで、対応したサーバーでのみ遊べます。 Overwatch ver0.2.5パッチノート +原文ママ Changelog 0.2.5 Ported to 1.8.3 code, no custom inventory anymore. Changed - Loot pile increased to 100. Changed - Loot adjusted spawn rate. Changed - OWcleaup script changed the cleanup timers for dead bodies. Changed - UH1Y no longer has working missiles. Fixed - CfgTownGenerator again Added - Little bird with minuguns. Added - KA60GL Added - Rearm and Refuel truck Added - Mk19 Added - Map_EU PS Be filters still need some work, maybe someone could help with this Overwatch ver0.2.4パッチノート +原文ママ Changelog 0.2.4 Changed - Loot chance reduced for residential buildings and supermarket. Changed - A few Public Event Handlers moved client side. Changed - Unbanned weapons M110 NV, L115A3 LRR L110A1 Changed - Biplanes now have a M240 gun on them. Changed - New Cleanup script, replacing the server_cleanup.fsm Fixed - CfgTownGenerator Fixed - V2 Signatures Added - Weapons SVDK, Bush ACR Aimpoint, Bush ACR ACOG EGLM Black, Ctar 21 Mars, Ctar 21 ACOG M203, Magp Masada Aimpoint. Added - New Vehicles Humvee M2, Humvee M240, MTVR, Ural CDF, Camel US, CPD_DZ CPD_u_DZ Added - New ammobox - containing 6.8 Stanag Rounds Added - Flashlight, chem light, flares and NVGoggles added back in loot table. Overwatch ver0.2.3パッチノート +原文ママ Changelog 0.2.3 Changed - decreased amount of lootpiles from 110 piles within 150 meters to 80 piles within 200 meters. This help on servers lag. Change in loot table results in almost the same amount of usefull loot in the area. But also some empty buildings. - Might need some tweaking. Changed - Loot at chopper crashes. Changed - Clean up script, to help on server performance. Changed - The clutter system. some area’s now have bigger spawn radius. Removed - useless items from the loot table empty tin can, flashlight, chemlights, flares, heat pack, empty bottle, holy book, wood pile, empty soda can, razor blades, toilet paper, barbed wire, night vision, military flash light. Removed - weapons FN FAL ANPV S4. Fixed - Ignite tent - doesn’t kick you anymore. animation show’s to all players and last 45 sec. Added - new version of Nissan 350Z - The Cream Team. Added - 6 new weapons L110A1, L115A3 LRR, MK12 SPR, CTAR 21, MAGPUL MASADA, HK 417 CQB. Added - Stalker skins in 3 diffrent colors. Can only be found at chopper crashes. Overwatch ver0.2.2パッチノート +原文ママ Changelog 0.2.2 Changed - Moved to DayZ code 1.7.7.1 Due to issues with 1.7.6 - This should help on stability Dsync Changed - Blackhawk Ammo lowered to 400 pr minigun Changed - 4 Extra 240 ammo on UH-1H Changed - zombie_agent.fsm and animal_agent.fsm should no longer spam the client rpt with error. Removed - Some vehicles due to damage bug - Couldn t break them Mercedes 240GD,Plymouth 440 Cuda, Plymouth Barracuda, Plymouth Hemicuda, Dodge Challenger, Honda Civic, Cooter s Tow Truck, Plymouth AAR Cuda, Plymouth Fury, Jail Bus, Mack R Model, Dodge Monaco 500, Vintage Farm Truck, GMC Fleetside Pickup, Ford F-250, Plymouth Road Runner, Sheriff Squad Car, Plymouth Fury Police Cruiser, School Bus Added - All the old buildings. Most of the buildings now load in with the clutter aka client side. This takes pressure off server fps. We will provide files to run it server side, for those who are using AI. More info about this, can be found on our website within a few days. Added - New cars Nissan 350z in black, blue, green, white, yellow, pink and kiwi. Some of them also have custom art. Holden Monaro Civilian in different color schemes and as a police car. Overwatch ver0.2.1パッチノート +原文ママ Changelog 0.2.1 Changed - Moved back to 1.7.6 core due to issue with 1.7.7, still some tweaking needed. Changed - Increased fuel capacity of the jetskis from 30l to 60l. Changed - Serverkey changed. Changed - Ignite tent function - show to everyone now, and last for 60 sec. Changed - Reduced the amount of Flares Heatpacks Added - 20 new vehicles Mercedes 240GD, Plymouth 440 Cuda, Plymouth Barracuda, Plymouth Hemicuda, Dodge Challenger, Honda Civic, Cooter s Tow Truck, Plymouth AAR Cuda, Plymouth Fury, Jail Bus, Mack R Model, Dodge Monaco 500, Vintage Farm Truck, GMC Fleetside Pickup, Ford F-250, Plymouth Road Runner, Sheriff Squad Car, Plymouth Fury, Police Cruiser, School Bus, SUV_Armored_DZ Added - Gear menu slots to 1.7.6 Added - MK17 CCO, MK17 EGLM RCO, MK17 Sniper, M110 NV, HK416 Aim. Fixed - Tents not being destroyed when driving them over. Removed - A lot of building’s have been removed due to lag. Overwatch ver0.2.0パッチノート +原文ママ Changelog 0.2.0 Changed - Number of loot piles increased Changed - Number of zombie’s within a certain area. Changed - Lowered spawn chance of M24 DMR’s Changed - Slots of stashes Changed - Spawn chance of Backpack Changed - Loot in Firestations Removed - Barrack’s on Skalisty Island Removed - Towing system - To prevent vehicle stashes at debug, keeps the vehicles in play. Removed - Lift/drop system - To prevent vehicle stashes at debug, keeps the vehicles in play Removed - Load in system Removed - Radar from all Choppers Fixed - Number of slots in the Armored SUV Fixed - Merlin spawns in now Fixed - GPK - Now the bullets do damage. Fixed - Glitching in the last hospitals Added - Jetski’s again Added - Dance option when you are near a camp fire. Added - Medivac Black Hawk Added - Military Tents Dog Houses to Skalisty Island Added - 2 x 240 Belts to Huey inventory Added - Remove parts from vehicle system, should work properly now Added - Ignite tent feature 関連リンク Dayz Overwatch公式サイト (英語): http //dayzoverwatch.com/
https://w.atwiki.jp/hellishlondon/pages/41.html
Patch 1.2 - Patch Notes (02/11/08) *** PLEASE NOTE THAT THIS PATCH IS NOT ON TEST CENTER AT THIS TIME. *** *** MORE INFORMATION ON ITS ETA IS FORTHCOMING. *** Patch 1.2 Notes February 11, 2008 (2008/02/22)削除 Salutations! (2008/02/22)追加 Hello everyone! (2008/02/22)追加 This patch is has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature. (2008/02/22)追加 First and foremost is the introduction of our in-game mail system. This is something that we know is of vital interest to our community, and is the foundation for our consignment / auction house system. Players can not only send and receive messages with anyone in the game, but they can also attach Palladium and items to their mail. This makes getting items from one character to another – even your own – much simpler and more convenient. And while you need to be in a Station to attach or receive items and Palladium, you can read your messages anywhere, anytime. We’re rolling out the second of our major character class balance passes. In this patch, we’ve done a comprehensive balance pass on the Marksman. We focused on addressing a number of issues that have made certain Marksman builds vastly overpowered in comparison to the rest of the classes and the desired difficulty of the game. There are also numerous areas where we have also increased the effectiveness of or altered skills to give Marksman players a wider variety of powerful builds and tactics. Chief amongst these changes is addressing the notorious skill/weapon combinations involving Ricochet, Reflecting Shot, Multishot, Rapid Fire, Heightened Senses, Beacon, Dead Eye, and Hollow Points, while using a high rate of fire weapon, such as an Arclight Rifle. While we realize that making choices on skill, item, and mod combinations which complement each other is a fundamental design element most emphasized with the Marksman in particular, there should never be one combination of skills which completely outshines the rest. (2008/02/22)削除 We didn’t want to remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. (2008/02/22)追加 We didn’t want to entirely remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. We’ve been doing a lot of balance and tweaking over the past few weeks in Test Center with these changes, and we’re excited to roll them out to all of our players. (2008/02/22)追加 Finally, there are a host of other fixes and additions in this patch, including adjusting the difficulty of the Nightmare end-game and making the big Moloch battle more interesting and challenging. Thanks again to everyone for their great feedback and continued support of making Hellgate London bigger and better. See you online! The Hellgate London Team ----- (2008/02/22)追加 In-Game Mail Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery. Here are some of the features of the mail system. Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel. Items and Palladium can only be attached or removed from mail whilethe character is in a Station. Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild. There is no cap on the number of messages that can be sent or received, but mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail (such as those with attachments or unread mail) may stay in your inbox for longer or shorter periods of time. While you can send mail to character in a different mode (Hardcore, Elite, and Hardcore Elite) you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items. You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer). (2008/02/22)追加 General Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level. Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields. Players must now wait 5 seconds before they can re-enter a Hellrift. Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills. Fixed a bug which caused the /played command to display the incorrect amount of time played. Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items. The Shock effect now deals damage immediately when it’s applied. Several character and monster animations have been improved. Fixed known Blueprint exploits. Fixed a bug which sometimes caused files to require unnecessary patching. (2008/02/22)追加 Stonehenge Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting. Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode! Players may no longer exploit the essence pedestals via trading. (2008/02/22)追加 Monsters Winged Imps now lose their invulnerability earlier. Fixed some cases where monsters would get stuck in the ground. (2008/02/22)追加 Quests Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions. Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item. (2008/02/22)追加 User Interface / Controls Some UI panels have been improved. Shift-activation should now work for skills granted by items. The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers. (2008/02/22)追加 Graphics (DX10 Only) Various distortion effects have been fixed. Fixed a Hellrift portal graphical issue in which the image would slide inappropriately. Translucent models now render properly against the background. Particles and translucent models are no longer out of focus with the depth-of-field effect. Depth-of-field blur amount has been reduced and is now more subtle. Skills (2008/02/22)削除 Please carefully read the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)変更 PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)移動 Hunter Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated. Tactical Stance Now also gives a base Firing Accuracy bonus of 50. Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank. Escape Escape now provides 1 second of invulnerability when it is activated. Escape should now prevent enemy players in PVP from seeing the user. The cool-down for this skill now starts when the skill is used, not when it is cleared. The cool-down for this skill has been increased to 30 seconds. The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank. The rank cap on this skill has been increased from 5 to 7. Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint. Precision Strikes Precision Strikes now have direct synergies with all other Precision Strikes. (2008/02/22)追加 Precision Strikes no longer have skill prerequisites Napalm Strike Increased base Damage by 5%. Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%. Smackdown Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%. Shock and Awe Decreased base Damage by 7%. Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%. Marksman Rebounder Rounds (formerly Ricochet) (2008/02/13)追加 (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Penetrator Rounds have a 4% chance for this effect to occur while using either of those skills. Ravager Rounds (formerly Reflected Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Ravager Rounds gives a 5% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Penetrator Rounds have a 2% chance for this effect to occur while using either of those skills. Penetrator Rounds (replaces Homing Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to completely ignore the target’s shields." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Penetrator Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Rebounder Rounds are used.EXAMPLE The first rank of Penetrator Rounds gives a 10% chance for shots to ignore shields while using Penetrator Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 4% chance for this effect to occur while using either of those skills. Weapon Master (formerly Hollow Points) Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank. Beacon Decreased the power cost by 33%. Elemental Beacon Now also decreases the target’s Elemental Attack Strengths. Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level. Overshield Increased the Shields bonus per additional rank from 33% to 100%. Elemental Vision Increased the Elemental Attack Strength bonuses from 15% per rank to 25% per rank. Sniper (2008/02/22)追加 Is now available at level 5. No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active. Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 50%, and 25%, respectively. Damage bonus has been decreased from 200% to 150%. Rank progression now decreases its rate of use and rate of fire penalties by 5% per rank, beginning at a 55% penalty at rank 1 and ending at a 10% penalty at rank 10. Master Sniper Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus. Rapid Fire Now clears Multishot when used. Multishot This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before. Escape Artist The Movement Speed bonus has been increased to 25% per rank. The rank cap on this skill has been increased from 5 to 7. Grenades Grenades now have direct synergies with all other Grenades. Explosive Grenade Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse. Decreased base Damage by 23%. Decreased base Ignite Attack Strength by 33%. Ranks in Explosive Grenade now increase the Damage of all grenades by 10%. Phase Grenade Increased base Damage by 6%. Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%. Toxic Grenade Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds. Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage. Decreased base Poison Attack Strength by 50%. Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%. Flashcracker Grenade Increased base Damage by 12%. Decreased base Stun Attack Strength by 50%. Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%. 2008/02/22 追加 Engineer Engineer Drones now properly receive Armor bonuses from Armor affixes. Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended. Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill. Summoned pets should no longer fail to spawn when summoned. 2008/02/22 追加 Templar Guardian Aura of Thorns Aura of Thorns should now properly increase Thorns damage from items. Aura of Thorns has been rebalanced to fit the standard Aura progression model. 2008/02/22 追加 Blademaster Crosscutter Crosscutter now requires a target in order to use the skill. 2008/02/22 追加 Cabalist Fixed description for Brom’s Curse. 2008/02/22 追加 Summoner Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor. 2008/02/22 追加 Evoker Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. As mentioned in the opening letter, this is the second sweep of class balancing (the first being Patch 1). -- Scapes
https://w.atwiki.jp/nicocache_nl/pages/13.html
FrontPage NicoCache_nlとは NicoCache_nlとは ニコニコ動画の動画をキャッシュして、一度見た動画を二度目以降は快適に見られるようにするツール、NicoCacheの改造版です。 機能追加により、検索ページや再生ページを書き換えて、より快適なニコニコライフを送れる様にサポートします。 もっと詳しく ※NicoCache本家より抜粋 一度見た動画は、ブラウザのキャッシュが残っている限りはもう一度見に行くとすぐに再生されますが、キャッシュから消えると一度見た動画なのに再度ダウンロードが必要になります。 混んでいる時間だと読み込みが遅くてなかなか後ろの方が見られなかったり、「動画が繋がりません」と言われて全く見られなかったりします。 ブラウザのキャッシュでは、動画はサイズが大きいのですぐにあふれて消えてしまいます。 キャッシュサイズを大きく設定することもできますが、今度は動画以外の余計なファイルまで大量に残ってしまったりブラウザの動作が遅くなったりする問題があります。 NicoCacheは、SMILEVIDEOの動画ファイルのみをブラウザのキャッシュとは別にHDDの空きが許す限りキャッシュするローカルプロキシです。 一度見た動画であれば、二度目以降は瞬時に読み込みが完了します。 マイリストに登録して何度も見るような動画をキャッシュしておくと便利です。 動画を最後まで読み込んだ時点でHDDに保存されているので、気に入った動画を保存しておこうと思った時に改めてダウンロードする必要がありません。 エコノミーモードになる動画でも、通常モードのキャッシュがあれば通常モードの画質で見ることができます。 みんながNicoCacheを使うとニコニコの負荷が減るので、そのうち一回目に見る動画もすぐ読み込めるようになるかもしれません。 NicoCache_nlの主な機能 動画のキャッシュ機能 ブラウザのプロキシに指定することで、動画再生時に自動的にPCのHDDに保存します。 二度目以降の再生では、PC上に保存された動画が自動で使われるので、 一度再生した動画ならすぐに読み込まれる 通常画質時に保存したキャッシュがあれば、エコノミータイムでも通常画質で視聴できる キャッシュがあれば、削除された動画も再生できる などの利点があります。 キャッシュはデフォルトで"cache"フォルダの中に作成されます。 ファイル名はニコニコの再生画面のURLなどにあるsmXXXXXXに対応した smXXXXXX_(タイトル).flv となります(先頭はsmの他にもいくつか種類があります)。 エコノミーモードのキャッシュはlowが付いて smXXXXXXlow_(タイトル).flv となります。 nltmp_で始まるファイルは、途中まで取得したキャッシュです。 cacheの中に手動でさらにサブフォルダを作成して、そこにキャッシュファイルを移動しても認識しますので、お気に入りの動画のキャッシュをまとめておくなど整理に使ってください。 キャッシュ管理画面で移動した時は何もしなくて良いですが、直接エクスプローラなどでファイルを移動した後は、NicoCacheを再起動してください。 (設定でファイルの移動を追跡するようにもできます) ページの書き換え機能 検索ページや再生ページを書き換えたり、JavaScriptを埋め込むことで、 動画へのリンクにカーソルを合わせると、動画説明がポップアップで表示される 検索結果を3列で表示させる 新プレイヤーをマウスホイールやキーボードで操作できる flvplayer_wrapperという、拡張プレイヤーが使用できる など、いろいろな事が可能です。 この書き換えは、「フィルタ」と呼ばれるテキストファイルを書くことで自由に作成、追加できます。 デフォルトで付属しているフィルタ以外にも、広告削除などのフィルタが有志によって作成・公開されています。 その他の機能 動画から音声を抽出して保存することが出来る キャッシュした動画の管理機能 「Extension」と呼ばれるプラグインによる機能拡張 動画のサムネイルをキャッシュして、表示を高速化 ニコニコムービーメーカーで作成された動画(IDがnm~の動画)をwrapperで再生する為の変換機能 その他いろいろ。 基本的な利用法 ブラウザの設定さえ出来ていれば、基本機能である動画のキャッシュは自動的に行われます。 その他にも、検索画面や再生画面に色々便利な機能が追加されます。 トップバー ページ上部のバーに、キャッシュ管理画面へのリンクが追加されます。 そのままだと長すぎる、という方は、付属のサンプルフィルタで短くしたり表示する項目を変えることができます。 再生ページでは、キャッシュ管理の他に動画の保存、音声の抽出(音声抽出用のプログラムをインストールしている時)、コメントの保存、キャッシュの削除が追加されます。 キャッシュアイコン・キャッシュ済み動画のリンク色変更 動画のサムネイルにキャッシュ済みのアイコンをつけたり、キャッシュのある動画へのリンク色を変更します。 動画のリンクは、通常キャッシュの時は赤、エコノミーキャッシュの時はオレンジになります。 リンクのポップアップ 動画説明やマイリストのコメントなどに含まれるリンクにカーソルを合わせると、動画情報をポップアップで見ることができます。 動画説明全文読み込み 動画説明の最後にある「...」をクリックすると、すべての動画説明を読み込んで表示します。 キャッシュからの検索 キーワード検索をした時にキャッシュからも検索して、見つかった時は検索結果の1ページ目に埋め込みます。 この他にも、再生ページの動画説明に含まれる外部へのURLをリンクしたり、検索結果にある 「SMILEVIDEO」 アイコンを動画IDに置き換えたりできます。
https://w.atwiki.jp/kurotori/pages/41.html
Hatena Diary HTML,CSSテンプレート 引用 blockquote style="background #006600;border 3px #0000FF solid;" 引用文 /blockquote ニコニコ動画引用 blockquote style="background #006600;border 3px #0000FF solid;" br / a href="http ⁄⁄www.nicovideo.jp/watch/sm****" span style="float right;" img src="http ⁄⁄tn-skr.smilevideo.jp/smile?i=動画番号" style="float right; padding 10px; margin 10px; ⁄span ⁄a br / div style="padding 10px; margin 10px;" 20**年**月**日 ** ** ** 投稿 br / strong a href="http ⁄⁄www.nicovideo.jp/watch/sm****" title="動画タイトル" 動画タイトル /a /strong [http ⁄⁄www.nicovideo.jp/watch/sm**** bookmark] br / a href="http ⁄⁄www.nicovideo.jp/watch/sm8321568" http ⁄⁄www.nicovideo.jp/watch/sm**** /a br / div style="background #0000ff;" div style="padding 10px; margin 10px;" 動画説明文 ⁄div ⁄div br / [http ⁄⁄www.nicovideo.jp/watch/sm**** movie] ⁄div ⁄blockquote Amazon Affiliate引用 blockquote style="border 3px #660000 solid; " title="Amazon Affiliate" Amazon Affiliate link /blockquote
https://w.atwiki.jp/v-lyrics/pages/538.html
ありがとう [ TAG Apache BookPeople English L-A Miku Romaji Text Title あ] Music Apache Lyric Apache Arrange Apache Vocal Hatsune Miku Videos PVs ■ Show/Hide Video http //www.nicovideo.jp/watch/sm1496966 http //www.nicovideo.jp/watch/sm1496966 ■ Show/Hide PV http //www.nicovideo.jp/watch/sm1986944 http //www.nicovideo.jp/watch/sm1986944 Translations ■ Show/Hide Romaji anata to de atta natsu no owari goro te wo hika re te arui ta chuuoo doori kanade ta piano ni awase koe wo dashi ta hajimete no shunkan wa ima mo kinoo no yoo ni oboe te iru anata no omoi todoke tai minna ni kanashii egao ureshii namida utagoe ni nose te kotoba ni oto ni kagayaki wo kure ta takusan no uta tachi ni tsutae tai arigatoo kyoo mo anata wa oto ni kokoro kome te watashi no yume no jikan wo tsukuriageru saundo[sound] wo tsumugu sono yubisaki ni te wo soe rare ta nara watashi no te no nukumori mo todoku kashira? watashi no kimochi todoke tai anata ni deai no egao wakare no namida utagoe ni nose te kiboo wo yume wo watashi ni kure ta takusan no hito tachi ni tsutae tai arigatoo watashi no omoi tsutae tai minna ni oto ni kasane ta omoide mo subete utagoe ni nose te subete no watashi ni kagayaki wo kure ta takusan no hito tachi ni todoku yoo ni arigatoo 2011-04-04 Checked by BookPeople 2011-04-04 20 14 Generated automatically [部分編集] ■ Show/Hide Translation ARIGATO 2011-04-04 First Entry 2011-04-22 23 21 08 (Fri) Last update Translated by BookPeople Title A R I G A T O (Thank you) Lyric One day in the end of summer when I met you The main street where you led me by the hand in a walk I uttered a voice to the piano you played The first moment, I still remember like yesterday I want to bring your emotion to everyone Let my singing voice carry both sad smile and happy tears Gave a brightness to words and sounds For a lot of song, I want to say Arigato You sew love into every piece of sound, And make my dream scenes again today If I touch your fingers touching keys softly, Does a warmth of my hand come into you? I want to bring my heart to you Let my singing voice carry both smile of hello and tears of goodbye Gave me hopes and dreams To a lot of person, I want to say Arigato I want to bring my emotion to everyone Let my singing voice carry all the memories harmonized with sound Gave a brightness to each scene in my life To a lot of person, please reach into Arigato Comment If you have any advise or opinion for this post please write here.この投稿に対して助言、ご意見などありましたらこちらに書き込んで下さい。 Name Comment すべてのコメントを見る Last modified 2011-04-22 23 21 08 (Fri) Original Lyric, Nicosound MP3, etc http //www5.atwiki.jp/hmiku/pages/1377.html http //nicosound.anyap.info/sound/sm1496966 http //www.nicomimi.com/play/sm1496966 Sub video, PV, other fan made video in YouTube [Add] http //www.youtube.com/watch/xxxxxxxxx ADD LINK すべてのコメントを見る (Information in this page is based on HatsuneMiku@Wiki) _
https://w.atwiki.jp/pipopipo777/pages/146.html
Human Rights Watch ニュースリリース http //www.hrw.org/en/home Palestinian Authority Death Sentences Surge in West Bank, Gaza(未作成)Dec 15, 2008 パレスチナ人権威 死刑宣告がヨルダン川西岸とガザ地区で急増しています。 http //www.hrw.org/en/news/2008/12/15/palestinian-authority-death-sentences-surge-west-bank-gaza Israel Reverse Expulsion of Human Rights Rapporteur(未作成) Dec 17, 2008 イスラエル 人権報告担当者の追放を撤回してください。 http //www.hrw.org/en/news/2008/12/17/israel-reverse-expulsion-human-rights-rapporteur Israel Artillery Poses Risk to Gaza Civilians(未作成) Dec 30, 2008 イスラエル 砲はガザ民間人への危険を引き起こします。 http //www.hrw.org/en/news/2008/12/30/israel-artillery-poses-risk-gaza-civilians Israel/Gaza Civilians Must Not Be Targets(未作成) Dec 30, 2008 イスラエル/ガザ 民間人は目標にしてはいけません。 http //www.hrw.org/en/news/2008/12/30/israelgaza-civilians-must-not-be-targets Israel Gaza Ground Offensive Raises Laws of War Concerns(未作成) Jan 4, 2009 イスラエル ガザ地上攻撃は戦争関係法を提起します http //www.hrw.org/en/news/2009/01/04/israel-gaza-ground-offensive-raises-laws-war-concerns Israel Allow Media and Rights Monitors Access to Gaza(未作成) Jan 5, 2009 イスラエル メディアと人権モニターのガザへのアクセスを許容してください。 http //www.hrw.org/en/news/2009/01/05/israel-allow-media-and-rights-monitors-access-gaza Gaza Israeli Attack on School Needs Full UN Investigation(未作成) Jan 7, 2009 ガザ 学校に対するイスラエルの攻撃は完全な国連の調査を必要とします。 http //www.hrw.org/en/news/2009/01/07/gaza-israeli-attack-school-needs-full-un-investigation Israel and Egypt Allow Humanitarian Access to Gaza(未作成) Jan 8, 2009 ガザへの人道主義者のアクセスを許してください。 http //www.hrw.org/en/news/2009/01/08/israel-and-egypt-allow-humanitarian-access-gaza Israel Investigate Former Judge’s Killing in Gaza(未作成) Jan 9, 2009 ガザでの元裁判官の殺害を調査してください。 http //www.hrw.org/en/news/2009/01/09/israel-investigate-former-judge-s-killing-gaza Israel Stop Unlawful Use of White Phosphorus in Gaza Jan 10, 2009 ガザでの白リンの不法な使用を止めてください。 http //www.hrw.org/en/news/2009/01/10/israel-stop-unlawful-use-white-phosphorus-gaza Israel End Gaza’s Humanitarian Crisis at Once January 13, 2009 すぐに、ガザの人道の危機を終わらせてください。 Israel Stop Shelling Crowded Gaza City(未作成) Jan 16, 2009 人口が密集しているガザ市に砲弾を浴びせるのを止めてください。 http //www.hrw.org/en/news/2009/01/16/israel-stop-shelling-crowded-gaza-city Gaza Crisis Regimes React with Routine Repression(未作成) Jan 21, 2009 ガザ危機 政権は習慣化した鎮圧として反応してます。 http //www.hrw.org/en/news/2009/01/21/gaza-crisis-regimes-react-routine-repression Israel/Gaza International Investigation Essential(未作成) Jan 27, 2009 イスラエル/ガザ 国際的な調査は不可欠です。 http //www.hrw.org/en/news/2009/01/27/israelgaza-international-investigation-essential Israel/Egypt Choking Gaza Harms Civilians(未作成) Feb 18, 2009 イスラエル/エジプト ガザハームズ民間人を窒息させます。 http //www.hrw.org/en/news/2009/02/18/israelegypt-choking-gaza-harms-civilians Israel End Ban on Human Rights Monitors(未作成) Feb 22, 2009 イスラエル 人権モニターへ禁止令をやめよ。 http //www.hrw.org/en/news/2009/02/21/israel-end-ban-human-rights-monitors Israel/Gaza Donors Should Press Israel to End Blockade Mar 1, 2009 イスラエル/ガザ 資金援助国は、封鎖を終わらせるようにイスラエルに圧力をかけるべきです。 http //www.hrw.org/en/news/2009/02/28/israelgaza-donors-should-press-israel-end-blockade Egypt Hundreds Still Held Over Gaza Protests(未作成) Mar 4, 2009 数百人がガザ抗議を未だに延期させられています。 http //www.hrw.org/en/news/2009/03/04/egypt-hundreds-still-held-over-gaza-protests Human Rights Watch